/** * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com * * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/ * * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License: * http://www.opensource.org/licenses/mit-license.php * * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License: * http://www.opensource.org/licenses/mit-license.php * */ /* ******************* */ /* Constructor & Init */ /* ******************* */ var SWFUpload; if (SWFUpload == undefined) { SWFUpload = function (settings) { this.initSWFUpload(settings); }; } SWFUpload.prototype.initSWFUpload = function (settings) { try { this.customSettings = {}; // A container where developers can place their own settings associated with this instance. this.settings = settings; this.eventQueue = []; this.movieName = "SWFUpload_" + SWFUpload.movieCount++; this.movieElement = null; // Setup global control tracking SWFUpload.instances[this.movieName] = this; // Load the settings. Load the Flash movie. this.initSettings(); this.loadFlash(); this.displayDebugInfo(); } catch (ex) { delete SWFUpload.instances[this.movieName]; throw ex; } }; /* *************** */ /* Static Members */ /* *************** */ SWFUpload.instances = {}; SWFUpload.movieCount = 0; SWFUpload.version = "2.2.0 Beta 3"; SWFUpload.QUEUE_ERROR = { QUEUE_LIMIT_EXCEEDED : -100, FILE_EXCEEDS_SIZE_LIMIT : -110, ZERO_BYTE_FILE : -120, INVALID_FILETYPE : -130 }; SWFUpload.UPLOAD_ERROR = { HTTP_ERROR : -200, MISSING_UPLOAD_URL : -210, IO_ERROR : -220, SECURITY_ERROR : -230, UPLOAD_LIMIT_EXCEEDED : -240, UPLOAD_FAILED : -250, SPECIFIED_FILE_ID_NOT_FOUND : -260, FILE_VALIDATION_FAILED : -270, FILE_CANCELLED : -280, UPLOAD_STOPPED : -290 }; SWFUpload.FILE_STATUS = { QUEUED : -1, IN_PROGRESS : -2, ERROR : -3, COMPLETE : -4, CANCELLED : -5 }; SWFUpload.BUTTON_ACTION = { SELECT_FILE : -100, SELECT_FILES : -110, START_UPLOAD : -120 }; SWFUpload.CURSOR = { ARROW : -1, HAND : -2 }; SWFUpload.WINDOW_MODE = { WINDOW : "window", TRANSPARENT : "transparent", OPAQUE : "opaque" }; /* ******************** */ /* Instance Members */ /* ******************** */ // Private: initSettings ensures that all the // settings are set, getting a default value if one was not assigned. SWFUpload.prototype.initSettings = function () { this.ensureDefault = function (settingName, defaultValue) { this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName]; }; // Upload backend settings this.ensureDefault("upload_url", ""); this.ensureDefault("file_post_name", "Filedata"); this.ensureDefault("post_params", {}); this.ensureDefault("use_query_string", false); this.ensureDefault("requeue_on_error", false); this.ensureDefault("http_success", []); // File Settings this.ensureDefault("file_types", "*.*"); this.ensureDefault("file_types_description", "All Files"); this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited" this.ensureDefault("file_upload_limit", 0); this.ensureDefault("file_queue_limit", 0); // Flash Settings this.ensureDefault("flash_url", "swfupload.swf"); this.ensureDefault("prevent_swf_caching", true); // Button Settings this.ensureDefault("button_image_url", ""); this.ensureDefault("button_width", 1); this.ensureDefault("button_height", 1); this.ensureDefault("button_text", ""); this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;"); this.ensureDefault("button_text_top_padding", 0); this.ensureDefault("button_text_left_padding", 0); this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES); this.ensureDefault("button_disabled", false); this.ensureDefault("button_placeholder_id", null); this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW); this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW); // Debug Settings this.ensureDefault("debug", false); this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API // Event Handlers this.settings.return_upload_start_handler = this.returnUploadStart; this.ensureDefault("swfupload_loaded_handler", null); this.ensureDefault("file_dialog_start_handler", null); this.ensureDefault("file_queued_handler", null); this.ensureDefault("file_queue_error_handler", null); this.ensureDefault("file_dialog_complete_handler", null); this.ensureDefault("upload_start_handler", null); this.ensureDefault("upload_progress_handler", null); this.ensureDefault("upload_error_handler", null); this.ensureDefault("upload_success_handler", null); this.ensureDefault("upload_complete_handler", null); this.ensureDefault("debug_handler", this.debugMessage); this.ensureDefault("custom_settings", {}); // Other settings this.customSettings = this.settings.custom_settings; // Update the flash url if needed if (this.settings.prevent_swf_caching) { this.settings.flash_url = this.settings.flash_url + "?swfuploadrnd=" + Math.floor(Math.random() * 999999999); } delete this.ensureDefault; }; SWFUpload.prototype.loadFlash = function () { if (this.settings.button_placeholder_id !== "") { this.replaceWithFlash(); } else { this.appendFlash(); } }; // Private: appendFlash gets the HTML tag for the Flash // It then appends the flash to the body SWFUpload.prototype.appendFlash = function () { var targetElement, container; // Make sure an element with the ID we are going to use doesn't already exist if (document.getElementById(this.movieName) !== null) { throw "ID " + this.movieName + " is already in use. The Flash Object could not be added"; } // Get the body tag where we will be adding the flash movie targetElement = document.getElementsByTagName("body")[0]; if (targetElement == undefined) { throw "Could not find the 'body' element."; } // Append the container and load the flash container = document.createElement("div"); container.style.width = "1px"; container.style.height = "1px"; container.style.overflow = "hidden"; targetElement.appendChild(container); container.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers) // Fix IE Flash/Form bug if (window[this.movieName] == undefined) { window[this.movieName] = this.getMovieElement(); } }; // Private: replaceWithFlash replaces the button_placeholder element with the flash movie. SWFUpload.prototype.replaceWithFlash = function () { var targetElement, tempParent; // Make sure an element with the ID we are going to use doesn't already exist if (document.getElementById(this.movieName) !== null) { throw "ID " + this.movieName + " is already in use. The Flash Object could not be added"; } // Get the element where we will be placing the flash movie targetElement = document.getElementById(this.settings.button_placeholder_id); if (targetElement == undefined) { throw "Could not find the placeholder element."; } // Append the container and load the flash tempParent = document.createElement("div"); tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers) targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement); // Fix IE Flash/Form bug if (window[this.movieName] == undefined) { window[this.movieName] = this.getMovieElement(); } }; // Private: getFlashHTML generates the object tag needed to embed the flash in to the document SWFUpload.prototype.getFlashHTML = function () { // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay return ['', '', '', '', '', '', '', ''].join(""); }; // Private: getFlashVars builds the parameter string that will be passed // to flash in the flashvars param. SWFUpload.prototype.getFlashVars = function () { // Build a string from the post param object var paramString = this.buildParamString(); var httpSuccessString = this.settings.http_success.join(","); // Build the parameter string return ["movieName=", encodeURIComponent(this.movieName), "&uploadURL=", encodeURIComponent(this.settings.upload_url), "&useQueryString=", encodeURIComponent(this.settings.use_query_string), "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error), "&httpSuccess=", encodeURIComponent(httpSuccessString), "&params=", encodeURIComponent(paramString), "&filePostName=", encodeURIComponent(this.settings.file_post_name), "&fileTypes=", encodeURIComponent(this.settings.file_types), "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description), "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit), "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit), "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit), "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled), "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url), "&buttonWidth=", encodeURIComponent(this.settings.button_width), "&buttonHeight=", encodeURIComponent(this.settings.button_height), "&buttonText=", encodeURIComponent(this.settings.button_text), "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding), "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding), "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style), "&buttonAction=", encodeURIComponent(this.settings.button_action), "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled), "&buttonCursor=", encodeURIComponent(this.settings.button_cursor) ].join(""); }; // Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload // The element is cached after the first lookup SWFUpload.prototype.getMovieElement = function () { if (this.movieElement == undefined) { this.movieElement = document.getElementById(this.movieName); } if (this.movieElement === null) { throw "Could not find Flash element"; } return this.movieElement; }; // Private: buildParamString takes the name/value pairs in the post_params setting object // and joins them up in to a string formatted "name=value&name=value" SWFUpload.prototype.buildParamString = function () { var postParams = this.settings.post_params; var paramStringPairs = []; if (typeof(postParams) === "object") { for (var name in postParams) { if (postParams.hasOwnProperty(name)) { paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString())); } } } return paramStringPairs.join("&"); }; // Public: Used to remove a SWFUpload instance from the page. This method strives to remove // all references to the SWF, and other objects so memory is properly freed. // Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state. // Credits: Major improvements provided by steffen SWFUpload.prototype.destroy = function () { try { // Make sure Flash is done before we try to remove it this.cancelUpload(null, false); // Remove the SWFUpload DOM nodes var movieElement = null; movieElement = this.getMovieElement(); if (movieElement) { // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround) for (var i in movieElement) { try { if (typeof(movieElement[i]) === "function") { movieElement[i] = null; } } catch (ex1) {} } // Remove the Movie Element from the page try { movieElement.parentNode.removeChild(movieElement); } catch (ex) {} } // Remove IE form fix reference window[this.movieName] = null; // Destroy other references SWFUpload.instances[this.movieName] = null; delete SWFUpload.instances[this.movieName]; this.movieElement = null; this.settings = null; this.customSettings = null; this.eventQueue = null; this.movieName = null; return true; } catch (ex1) { return false; } }; // Public: displayDebugInfo prints out settings and configuration // information about this SWFUpload instance. // This function (and any references to it) can be deleted when placing // SWFUpload in production. SWFUpload.prototype.displayDebugInfo = function () { this.debug( [ "---SWFUpload Instance Info---\n", "Version: ", SWFUpload.version, "\n", "Movie Name: ", this.movieName, "\n", "Settings:\n", "\t", "upload_url: ", this.settings.upload_url, "\n", "\t", "flash_url: ", this.settings.flash_url, "\n", "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n", "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n", "\t", "http_success: ", this.settings.http_success.join(", "), "\n", "\t", "file_post_name: ", this.settings.file_post_name, "\n", "\t", "post_params: ", this.settings.post_params.toString(), "\n", "\t", "file_types: ", this.settings.file_types, "\n", "\t", "file_types_description: ", this.settings.file_types_description, "\n", "\t", "file_size_limit: ", this.settings.file_size_limit, "\n", "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n", "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n", "\t", "debug: ", this.settings.debug.toString(), "\n", "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n", "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n", "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n", "\t", "button_width: ", this.settings.button_width.toString(), "\n", "\t", "button_height: ", this.settings.button_height.toString(), "\n", "\t", "button_text: ", this.settings.button_text.toString(), "\n", "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n", "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n", "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n", "\t", "button_action: ", this.settings.button_action.toString(), "\n", "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n", "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n", "Event Handlers:\n", "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n", "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n", "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n", "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n", "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n", "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n", "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n", "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n", "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n", "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n" ].join("") ); }; /* Note: addSetting and getSetting are no longer used by SWFUpload but are included the maintain v2 API compatibility */ // Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used. SWFUpload.prototype.addSetting = function (name, value, default_value) { if (value == undefined) { return (this.settings[name] = default_value); } else { return (this.settings[name] = value); } }; // Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found. SWFUpload.prototype.getSetting = function (name) { if (this.settings[name] != undefined) { return this.settings[name]; } return ""; }; // Private: callFlash handles function calls made to the Flash element. // Calls are made with a setTimeout for some functions to work around // bugs in the ExternalInterface library. SWFUpload.prototype.callFlash = function (functionName, argumentArray) { argumentArray = argumentArray || []; var movieElement = this.getMovieElement(); var returnValue, returnString; // Flash's method if calling ExternalInterface methods (code adapted from MooTools). try { returnString = movieElement.CallFunction('' + __flash__argumentsToXML(argumentArray, 0) + ''); returnValue = eval(returnString); } catch (ex) { throw "Call to " + functionName + " failed"; } // Unescape file post param values if (returnValue != undefined && typeof returnValue.post === "object") { returnValue = this.unescapeFilePostParams(returnValue); } return returnValue; }; /* ***************************** -- Flash control methods -- Your UI should use these to operate SWFUpload ***************************** */ // WARNING: this function does not work in Flash Player 10 // Public: selectFile causes a File Selection Dialog window to appear. This // dialog only allows 1 file to be selected. SWFUpload.prototype.selectFile = function () { this.callFlash("SelectFile"); }; // WARNING: this function does not work in Flash Player 10 // Public: selectFiles causes a File Selection Dialog window to appear/ This // dialog allows the user to select any number of files // Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names. // If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around // for this bug. SWFUpload.prototype.selectFiles = function () { this.callFlash("SelectFiles"); }; // Public: startUpload starts uploading the first file in the queue unless // the optional parameter 'fileID' specifies the ID SWFUpload.prototype.startUpload = function (fileID) { this.callFlash("StartUpload", [fileID]); }; // Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index. // If you do not specify a fileID the current uploading file or first file in the queue is cancelled. // If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter. SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) { if (triggerErrorEvent !== false) { triggerErrorEvent = true; } this.callFlash("CancelUpload", [fileID, triggerErrorEvent]); }; // Public: stopUpload stops the current upload and requeues the file at the beginning of the queue. // If nothing is currently uploading then nothing happens. SWFUpload.prototype.stopUpload = function () { this.callFlash("StopUpload"); }; /* ************************ * Settings methods * These methods change the SWFUpload settings. * SWFUpload settings should not be changed directly on the settings object * since many of the settings need to be passed to Flash in order to take * effect. * *********************** */ // Public: getStats gets the file statistics object. SWFUpload.prototype.getStats = function () { return this.callFlash("GetStats"); }; // Public: setStats changes the SWFUpload statistics. You shouldn't need to // change the statistics but you can. Changing the statistics does not // affect SWFUpload accept for the successful_uploads count which is used // by the upload_limit setting to determine how many files the user may upload. SWFUpload.prototype.setStats = function (statsObject) { this.callFlash("SetStats", [statsObject]); }; // Public: getFile retrieves a File object by ID or Index. If the file is // not found then 'null' is returned. SWFUpload.prototype.getFile = function (fileID) { if (typeof(fileID) === "number") { return this.callFlash("GetFileByIndex", [fileID]); } else { return this.callFlash("GetFile", [fileID]); } }; // Public: addFileParam sets a name/value pair that will be posted with the // file specified by the Files ID. If the name already exists then the // exiting value will be overwritten. SWFUpload.prototype.addFileParam = function (fileID, name, value) { return this.callFlash("AddFileParam", [fileID, name, value]); }; // Public: removeFileParam removes a previously set (by addFileParam) name/value // pair from the specified file. SWFUpload.prototype.removeFileParam = function (fileID, name) { this.callFlash("RemoveFileParam", [fileID, name]); }; // Public: setUploadUrl changes the upload_url setting. SWFUpload.prototype.setUploadURL = function (url) { this.settings.upload_url = url.toString(); this.callFlash("SetUploadURL", [url]); }; // Public: setPostParams changes the post_params setting SWFUpload.prototype.setPostParams = function (paramsObject) { this.settings.post_params = paramsObject; this.callFlash("SetPostParams", [paramsObject]); }; // Public: addPostParam adds post name/value pair. Each name can have only one value. SWFUpload.prototype.addPostParam = function (name, value) { this.settings.post_params[name] = value; this.callFlash("SetPostParams", [this.settings.post_params]); }; // Public: removePostParam deletes post name/value pair. SWFUpload.prototype.removePostParam = function (name) { delete this.settings.post_params[name]; this.callFlash("SetPostParams", [this.settings.post_params]); }; // Public: setFileTypes changes the file_types setting and the file_types_description setting SWFUpload.prototype.setFileTypes = function (types, description) { this.settings.file_types = types; this.settings.file_types_description = description; this.callFlash("SetFileTypes", [types, description]); }; // Public: setFileSizeLimit changes the file_size_limit setting SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) { this.settings.file_size_limit = fileSizeLimit; this.callFlash("SetFileSizeLimit", [fileSizeLimit]); }; // Public: setFileUploadLimit changes the file_upload_limit setting SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) { this.settings.file_upload_limit = fileUploadLimit; this.callFlash("SetFileUploadLimit", [fileUploadLimit]); }; // Public: setFileQueueLimit changes the file_queue_limit setting SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) { this.settings.file_queue_limit = fileQueueLimit; this.callFlash("SetFileQueueLimit", [fileQueueLimit]); }; // Public: setFilePostName changes the file_post_name setting SWFUpload.prototype.setFilePostName = function (filePostName) { this.settings.file_post_name = filePostName; this.callFlash("SetFilePostName", [filePostName]); }; // Public: setUseQueryString changes the use_query_string setting SWFUpload.prototype.setUseQueryString = function (useQueryString) { this.settings.use_query_string = useQueryString; this.callFlash("SetUseQueryString", [useQueryString]); }; // Public: setRequeueOnError changes the requeue_on_error setting SWFUpload.prototype.setRequeueOnError = function (requeueOnError) { this.settings.requeue_on_error = requeueOnError; this.callFlash("SetRequeueOnError", [requeueOnError]); }; // Public: setHTTPSuccess changes the http_success setting SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) { if (typeof http_status_codes === "string") { http_status_codes = http_status_codes.replace(" ", "").split(","); } this.settings.http_success = http_status_codes; this.callFlash("SetHTTPSuccess", [http_status_codes]); }; // Public: setDebugEnabled changes the debug_enabled setting SWFUpload.prototype.setDebugEnabled = function (debugEnabled) { this.settings.debug_enabled = debugEnabled; this.callFlash("SetDebugEnabled", [debugEnabled]); }; // Public: setButtonImageURL loads a button image sprite SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) { if (buttonImageURL == undefined) { buttonImageURL = ""; } this.settings.button_image_url = buttonImageURL; this.callFlash("SetButtonImageURL", [buttonImageURL]); }; // Public: setButtonDimensions resizes the Flash Movie and button SWFUpload.prototype.setButtonDimensions = function (width, height) { this.settings.button_width = width; this.settings.button_height = height; var movie = this.getMovieElement(); if (movie != undefined) { movie.style.width = width + "px"; movie.style.height = height + "px"; } this.callFlash("SetButtonDimensions", [width, height]); }; // Public: setButtonText Changes the text overlaid on the button SWFUpload.prototype.setButtonText = function (html) { this.settings.button_text = html; this.callFlash("SetButtonText", [html]); }; // Public: setButtonTextPadding changes the top and left padding of the text overlay SWFUpload.prototype.setButtonTextPadding = function (left, top) { this.settings.button_text_top_padding = top; this.settings.button_text_left_padding = left; this.callFlash("SetButtonTextPadding", [left, top]); }; // Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button SWFUpload.prototype.setButtonTextStyle = function (css) { this.settings.button_text_style = css; this.callFlash("SetButtonTextStyle", [css]); }; // Public: setButtonDisabled disables/enables the button SWFUpload.prototype.setButtonDisabled = function (isDisabled) { this.settings.button_disabled = isDisabled; this.callFlash("SetButtonDisabled", [isDisabled]); }; // Public: setButtonAction sets the action that occurs when the button is clicked SWFUpload.prototype.setButtonAction = function (buttonAction) { this.settings.button_action = buttonAction; this.callFlash("SetButtonAction", [buttonAction]); }; // Public: setButtonCursor changes the mouse cursor displayed when hovering over the button SWFUpload.prototype.setButtonCursor = function (cursor) { this.settings.button_cursor = cursor; this.callFlash("SetButtonCursor", [cursor]); }; /* ******************************* Flash Event Interfaces These functions are used by Flash to trigger the various events. All these functions a Private. Because the ExternalInterface library is buggy the event calls are added to a queue and the queue then executed by a setTimeout. This ensures that events are executed in a determinate order and that the ExternalInterface bugs are avoided. ******************************* */ SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) { // Warning: Don't call this.debug inside here or you'll create an infinite loop if (argumentArray == undefined) { argumentArray = []; } else if (!(argumentArray instanceof Array)) { argumentArray = [argumentArray]; } var self = this; if (typeof this.settings[handlerName] === "function") { // Queue the event this.eventQueue.push(function () { this.settings[handlerName].apply(this, argumentArray); }); // Execute the next queued event setTimeout(function () { self.executeNextEvent(); }, 0); } else if (this.settings[handlerName] !== null) { throw "Event handler " + handlerName + " is unknown or is not a function"; } }; // Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout // we must queue them in order to garentee that they are executed in order. SWFUpload.prototype.executeNextEvent = function () { // Warning: Don't call this.debug inside here or you'll create an infinite loop var f = this.eventQueue ? this.eventQueue.shift() : null; if (typeof(f) === "function") { f.apply(this); } }; // Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have // properties that contain characters that are not valid for JavaScript identifiers. To work around this // the Flash Component escapes the parameter names and we must unescape again before passing them along. SWFUpload.prototype.unescapeFilePostParams = function (file) { var reg = /[$]([0-9a-f]{4})/i; var unescapedPost = {}; var uk; if (file != undefined) { for (var k in file.post) { if (file.post.hasOwnProperty(k)) { uk = k; var match; while ((match = reg.exec(uk)) !== null) { uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16))); } unescapedPost[uk] = file.post[k]; } } file.post = unescapedPost; } return file; }; SWFUpload.prototype.flashReady = function () { // Check that the movie element is loaded correctly with its ExternalInterface methods defined var movieElement = this.getMovieElement(); // Pro-actively unhook all the Flash functions if (typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)"); for (var key in movieElement) { try { if (typeof(movieElement[key]) === "function") { movieElement[key] = null; } } catch (ex) { } } } this.queueEvent("swfupload_loaded_handler"); }; /* This is a chance to do something before the browse window opens */ SWFUpload.prototype.fileDialogStart = function () { this.queueEvent("file_dialog_start_handler"); }; /* Called when a file is successfully added to the queue. */ SWFUpload.prototype.fileQueued = function (file) { file = this.unescapeFilePostParams(file); this.queueEvent("file_queued_handler", file); }; /* Handle errors that occur when an attempt to queue a file fails. */ SWFUpload.prototype.fileQueueError = function (file, errorCode, message) { file = this.unescapeFilePostParams(file); this.queueEvent("file_queue_error_handler", [file, errorCode, message]); }; /* Called after the file dialog has closed and the selected files have been queued. You could call startUpload here if you want the queued files to begin uploading immediately. */ SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued) { this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued]); }; SWFUpload.prototype.uploadStart = function (file) { file = this.unescapeFilePostParams(file); this.queueEvent("return_upload_start_handler", file); }; SWFUpload.prototype.returnUploadStart = function (file) { var returnValue; if (typeof this.settings.upload_start_handler === "function") { file = this.unescapeFilePostParams(file); returnValue = this.settings.upload_start_handler.call(this, file); } else if (this.settings.upload_start_handler != undefined) { throw "upload_start_handler must be a function"; } // Convert undefined to true so if nothing is returned from the upload_start_handler it is // interpretted as 'true'. if (returnValue === undefined) { returnValue = true; } returnValue = !!returnValue; this.callFlash("ReturnUploadStart", [returnValue]); }; SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) { file = this.unescapeFilePostParams(file); this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]); }; SWFUpload.prototype.uploadError = function (file, errorCode, message) { file = this.unescapeFilePostParams(file); this.queueEvent("upload_error_handler", [file, errorCode, message]); }; SWFUpload.prototype.uploadSuccess = function (file, serverData) { file = this.unescapeFilePostParams(file); this.queueEvent("upload_success_handler", [file, serverData]); }; SWFUpload.prototype.uploadComplete = function (file) { file = this.unescapeFilePostParams(file); this.queueEvent("upload_complete_handler", file); }; /* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the internal debug console. You can override this event and have messages written where you want. */ SWFUpload.prototype.debug = function (message) { this.queueEvent("debug_handler", message); }; /* ********************************** Debug Console The debug console is a self contained, in page location for debug message to be sent. The Debug Console adds itself to the body if necessary. The console is automatically scrolled as messages appear. If you are using your own debug handler or when you deploy to production and have debug disabled you can remove these functions to reduce the file size and complexity. ********************************** */ // Private: debugMessage is the default debug_handler. If you want to print debug messages // call the debug() function. When overriding the function your own function should // check to see if the debug setting is true before outputting debug information. SWFUpload.prototype.debugMessage = function (message) { if (this.settings.debug) { var exceptionMessage, exceptionValues = []; // Check for an exception object and print it nicely if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") { for (var key in message) { if (message.hasOwnProperty(key)) { exceptionValues.push(key + ": " + message[key]); } } exceptionMessage = exceptionValues.join("\n") || ""; exceptionValues = exceptionMessage.split("\n"); exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: "); SWFUpload.Console.writeLine(exceptionMessage); } else { SWFUpload.Console.writeLine(message); } } }; SWFUpload.Console = {}; SWFUpload.Console.writeLine = function (message) { var console, documentForm; try { console = document.getElementById("SWFUpload_Console"); if (!console) { documentForm = document.createElement("form"); document.getElementsByTagName("body")[0].appendChild(documentForm); console = document.createElement("textarea"); console.id = "SWFUpload_Console"; console.style.fontFamily = "monospace"; console.setAttribute("wrap", "off"); console.wrap = "off"; console.style.overflow = "auto"; console.style.width = "700px"; console.style.height = "350px"; console.style.margin = "5px"; documentForm.appendChild(console); } console.value += message + "\n"; console.scrollTop = console.scrollHeight - console.clientHeight; } catch (ex) { alert("Exception: " + ex.name + " Message: " + ex.message); } }; /* Queue Plug-in Features: *Adds a cancelQueue() method for cancelling the entire queue. *All queued files are uploaded when startUpload() is called. *If false is returned from uploadComplete then the queue upload is stopped. If false is not returned (strict comparison) then the queue upload is continued. *Adds a QueueComplete event that is fired when all the queued files have finished uploading. Set the event handler with the queue_complete_handler setting. */ var SWFUpload; if (typeof(SWFUpload) === "function") { SWFUpload.queue = {}; SWFUpload.prototype.initSettings = (function (oldInitSettings) { return function () { if (typeof(oldInitSettings) === "function") { oldInitSettings.call(this); } this.customSettings.queue_cancelled_flag = false; this.customSettings.queue_upload_count = 0; this.settings.user_upload_complete_handler = this.settings.upload_complete_handler; this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler; this.settings.queue_complete_handler = this.settings.queue_complete_handler || null; }; })(SWFUpload.prototype.initSettings); SWFUpload.prototype.startUpload = function (fileID) { this.customSettings.queue_cancelled_flag = false; this.callFlash("StartUpload", false, [fileID]); }; SWFUpload.prototype.cancelQueue = function () { this.customSettings.queue_cancelled_flag = true; this.stopUpload(); var stats = this.getStats(); while (stats.files_queued > 0) { this.cancelUpload(); stats = this.getStats(); } }; SWFUpload.queue.uploadCompleteHandler = function (file) { var user_upload_complete_handler = this.settings.user_upload_complete_handler; var continueUpload; if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) { this.customSettings.queue_upload_count++; } if (typeof(user_upload_complete_handler) === "function") { continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true; } else { continueUpload = true; } if (continueUpload) { var stats = this.getStats(); if (stats.files_queued > 0 && this.customSettings.queue_cancelled_flag === false) { this.startUpload(); } else if (this.customSettings.queue_cancelled_flag === false) { this.queueEvent("queue_complete_handler", [this.customSettings.queue_upload_count]); this.customSettings.queue_upload_count = 0; } else { this.customSettings.queue_cancelled_flag = false; this.customSettings.queue_upload_count = 0; } } }; }/* A simple class for displaying file information and progress Note: This is a demonstration only and not part of SWFUpload. Note: Some have had problems adapting this class in IE7. It may not be suitable for your application. */ // Constructor // file is a SWFUpload file object // targetID is the HTML element id attribute that the FileProgress HTML structure will be added to. // Instantiating a new FileProgress object with an existing file will reuse/update the existing DOM elements function FileProgress(file, targetID) { this.fileProgressID = file.id; this.opacity = 100; this.height = 0; this.fileProgressWrapper = document.getElementById(this.fileProgressID); if (!this.fileProgressWrapper) { this.fileProgressWrapper = document.createElement("div"); this.fileProgressWrapper.className = "progressWrapper"; this.fileProgressWrapper.id = this.fileProgressID; this.fileProgressElement = document.createElement("div"); this.fileProgressElement.className = "progressContainer"; var progressCancel = document.createElement("a"); progressCancel.className = "progressCancel"; progressCancel.href = "#"; progressCancel.style.visibility = "hidden"; progressCancel.appendChild(document.createTextNode(" ")); var progressText = document.createElement("div"); progressText.className = "progressName"; progressText.appendChild(document.createTextNode(file.name)); var progressBar = document.createElement("div"); progressBar.className = "progressBarInProgress"; var progressStatus = document.createElement("div"); progressStatus.className = "progressBarStatus"; progressStatus.innerHTML = " "; this.fileProgressElement.appendChild(progressCancel); this.fileProgressElement.appendChild(progressText); this.fileProgressElement.appendChild(progressStatus); this.fileProgressElement.appendChild(progressBar); this.fileProgressWrapper.appendChild(this.fileProgressElement); document.getElementById(targetID).appendChild(this.fileProgressWrapper); } else { this.fileProgressElement = this.fileProgressWrapper.firstChild; } this.height = this.fileProgressWrapper.offsetHeight; } FileProgress.prototype.setProgress = function (percentage) { this.fileProgressElement.className = "progressContainer green"; this.fileProgressElement.childNodes[3].className = "progressBarInProgress"; this.fileProgressElement.childNodes[3].style.width = percentage + "%"; }; FileProgress.prototype.setComplete = function () { this.fileProgressElement.className = "progressContainer blue"; this.fileProgressElement.childNodes[3].className = "progressBarComplete"; this.fileProgressElement.childNodes[3].style.width = ""; var oSelf = this; setTimeout(function () { //oSelf.disappear(); }, 10000); }; FileProgress.prototype.setError = function () { this.fileProgressElement.className = "progressContainer red"; this.fileProgressElement.childNodes[3].className = "progressBarError"; this.fileProgressElement.childNodes[3].style.width = ""; var oSelf = this; setTimeout(function () { //oSelf.disappear(); }, 5000); }; FileProgress.prototype.setCancelled = function () { this.fileProgressElement.className = "progressContainer"; this.fileProgressElement.childNodes[3].className = "progressBarError"; this.fileProgressElement.childNodes[3].style.width = ""; var oSelf = this; setTimeout(function () { oSelf.disappear(); }, 2000); }; FileProgress.prototype.setStatus = function (status) { this.fileProgressElement.childNodes[2].innerHTML = status; }; // Show/Hide the cancel button FileProgress.prototype.toggleCancel = function (show, swfUploadInstance) { this.fileProgressElement.childNodes[0].style.visibility = show ? "visible" : "hidden"; if (swfUploadInstance) { var fileID = this.fileProgressID; this.fileProgressElement.childNodes[0].onclick = function () { swfUploadInstance.cancelUpload(fileID); return false; }; } }; // Fades out and clips away the FileProgress box. FileProgress.prototype.disappear = function () { var reduceOpacityBy = 15; var reduceHeightBy = 4; var rate = 30; // 15 fps if (this.opacity > 0) { this.opacity -= reduceOpacityBy; if (this.opacity < 0) { this.opacity = 0; } if (this.fileProgressWrapper.filters) { try { this.fileProgressWrapper.filters.item("DXImageTransform.Microsoft.Alpha").opacity = this.opacity; } catch (e) { // If it is not set initially, the browser will throw an error. This will set it if it is not set yet. this.fileProgressWrapper.style.filter = "progid:DXImageTransform.Microsoft.Alpha(opacity=" + this.opacity + ")"; } } else { this.fileProgressWrapper.style.opacity = this.opacity / 100; } } if (this.height > 0) { this.height -= reduceHeightBy; if (this.height < 0) { this.height = 0; } this.fileProgressWrapper.style.height = this.height + "px"; } if (this.height > 0 || this.opacity > 0) { var oSelf = this; setTimeout(function () { oSelf.disappear(); }, rate); } else { this.fileProgressWrapper.style.display = "none"; } };/* Demo Note: This demo uses a FileProgress class that handles the UI for displaying the file name and percent complete. The FileProgress class is not part of SWFUpload. */ /* ********************** Event Handlers These are my custom event handlers to make my web application behave the way I went when SWFUpload completes different tasks. These aren't part of the SWFUpload package. They are part of my application. Without these none of the actions SWFUpload makes will show up in my application. ********************** */ function fileQueued(file) { try { var progress = new FileProgress(file, this.customSettings.progressTarget); progress.setStatus("Pending..."); progress.toggleCancel(true, this); } catch (ex) { this.debug(ex); } } function fileQueueError(file, errorCode, message) { try { if (errorCode === SWFUpload.QUEUE_ERROR.QUEUE_LIMIT_EXCEEDED) { alert("You have attempted to queue too many files.\n" + (message === 0 ? "You have reached the upload limit." : "You may select " + (message > 1 ? "up to " + message + " files." : "one file."))); return; } var progress = new FileProgress(file, this.customSettings.progressTarget); progress.setError(); progress.toggleCancel(false); switch (errorCode) { case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT: progress.setStatus("File is too big."); this.debug("Error Code: File too big, File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE: progress.setStatus("Cannot upload Zero Byte files."); this.debug("Error Code: Zero byte file, File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE: progress.setStatus("Invalid File Type."); this.debug("Error Code: Invalid File Type, File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; default: if (file !== null) { progress.setStatus("Unhandled Error"); } this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; } } catch (ex) { this.debug(ex); } } function fileDialogComplete(numFilesSelected, numFilesQueued) { try { if (numFilesSelected > 0) { document.getElementById(this.customSettings.cancelButtonId).disabled = false; } /* I want auto start the upload and I can do that here */ this.startUpload(); } catch (ex) { this.debug(ex); } } function uploadStart(file) { try { /* I don't want to do any file validation or anything, I'll just update the UI and return true to indicate that the upload should start. It's important to update the UI here because in Linux no uploadProgress events are called. The best we can do is say we are uploading. */ var progress = new FileProgress(file, this.customSettings.progressTarget); progress.setStatus("Uploading..."); progress.toggleCancel(true, this); } catch (ex) {} return true; } function uploadProgress(file, bytesLoaded, bytesTotal) { try { var percent = Math.ceil((bytesLoaded / bytesTotal) * 100); var progress = new FileProgress(file, this.customSettings.progressTarget); progress.setProgress(percent); progress.setStatus("Uploading..."); } catch (ex) { this.debug(ex); } } function uploadSuccess(file, serverData) { try { var progress = new FileProgress(file, this.customSettings.progressTarget); progress.setComplete(); progress.setStatus("Complete."); progress.toggleCancel(false); } catch (ex) { this.debug(ex); } } function uploadError(file, errorCode, message) { try { var progress = new FileProgress(file, this.customSettings.progressTarget); progress.setError(); progress.toggleCancel(false); switch (errorCode) { case SWFUpload.UPLOAD_ERROR.HTTP_ERROR: progress.setStatus("Upload Error: " + message); this.debug("Error Code: HTTP Error, File name: " + file.name + ", Message: " + message); break; case SWFUpload.UPLOAD_ERROR.UPLOAD_FAILED: progress.setStatus("Upload Failed."); this.debug("Error Code: Upload Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; case SWFUpload.UPLOAD_ERROR.IO_ERROR: progress.setStatus("Server (IO) Error"); this.debug("Error Code: IO Error, File name: " + file.name + ", Message: " + message); break; case SWFUpload.UPLOAD_ERROR.SECURITY_ERROR: progress.setStatus("Security Error"); this.debug("Error Code: Security Error, File name: " + file.name + ", Message: " + message); break; case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED: progress.setStatus("Upload limit exceeded."); this.debug("Error Code: Upload Limit Exceeded, File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; case SWFUpload.UPLOAD_ERROR.FILE_VALIDATION_FAILED: progress.setStatus("Failed Validation. Upload skipped."); this.debug("Error Code: File Validation Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED: // If there aren't any files left (they were all cancelled) disable the cancel button if (this.getStats().files_queued === 0) { document.getElementById(this.customSettings.cancelButtonId).disabled = true; } progress.setStatus("Cancelled"); progress.setCancelled(); break; case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED: progress.setStatus("Stopped"); break; default: progress.setStatus("Unhandled Error: " + errorCode); this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message); break; } } catch (ex) { this.debug(ex); } } function uploadComplete(file) { if (this.getStats().files_queued === 0) { document.getElementById(this.customSettings.cancelButtonId).disabled = true; } } // This event comes from the Queue Plugin function queueComplete(numFilesUploaded) { var status = document.getElementById("divStatus"); status.innerHTML = numFilesUploaded + " file" + (numFilesUploaded === 1 ? "" : "s") + " uploaded."; } // init swfupload var var swfu; // on dom ready $(document).ready(function(){ var settings = { // url of flash uploader flash_url : "/js/swfupload/swfupload.swf", // controller and action to deal with uploads upload_url: "/contenders/upload/", // insert session id post_params: {"PHPSESSID" : session_id}, // set file limit file_size_limit : "1 MB", // restrict to jpegs only file_types : "*.jpg;*.jpeg", // what to display in file dialog box file_types_description : "JPEG Files", // upload limit file_upload_limit : 5, // queue limit file_queue_limit : 5, // ids of custom divs custom_settings : { progressTarget : "fsUploadProgress", cancelButtonId : "btnCancel" }, // set debug to false debug: false, // setup the button button_width: "116", button_height: "32", // uses a sprite to handle normal/hover/active clicks button_image_url : "/img/amaz.png", // id of button in view button_placeholder_id: "spanButtonPlaceHolder", // insert into placeholder button_text: 'upload picture', // style the font button_text_style: ".theFont { font-size: 17px; color: blue; }", // set padding button_text_left_padding: 9, button_text_top_padding: 5, // The event handler functions are defined in handlers.js file_queued_handler : fileQueued, file_queue_error_handler : fileQueueError, file_dialog_complete_handler : fileDialogComplete, upload_start_handler : uploadStart, upload_progress_handler : uploadProgress, upload_error_handler : uploadError, upload_success_handler : uploadSuccess, upload_complete_handler : uploadComplete, queue_complete_handler : queueComplete // Queue plugin event }; // init swf object swfu = new SWFUpload(settings); // select files $('.selectFiles').click(function(){ // depreciated not compatable with flash 10 //swfu.selectFiles(); }); // cancel queue $('.cancelQueue').click(function(){ swfu.cancelQueue(); }); });